Me as a Game Player

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Write a reflection about your impression of the outcomes of the Games Motivation Profile surveys you took and the Game Player Archetype Quiz. Consider your experiences with games and gameplay, and your reactions to the outcomes.

  • Do you think the outcomes were accurate?
  • Was there anything about the outcomes that surprised you?
  • How did your Gaming and Board Game Motivation Profile compare?

Taking Kudadoo’s Test of Player Archetypes revealed me to be a nemesis (an agent of chaos). I found that to be a bit off from the way I historically played the game. I believe that several of the answers didn’t match what I would actually do, so I chose the most intriguing option. Maybe I would have been more intrigued by games by playing a more maniacal role.

The results for my gamer motivation profile are action-oriented, social, and inquisitive. I agree with the results of this profile. My favorite games are EverQuest and Halo. While they are definitely not in the same league as each other, they show diversity in what I play. If I want a quick moment of amusement, I’ll seek out a game in the tower defense genre; which is likely why Orcs Must Die! 2 appeals to me. Most of my friends don’t game with me anymore because I have taken a darker path to gaming. I like to see how I can exploit flaws in the game to advance my toon in an automated way. This often leads to me gaining significant levels in a short period of time, like overnight. Most recently, I exploited Diablo III to gain levels in T8+ by exploiting infinite spawning minions that would get trapped and I could let my toon attack all night collecting items and experience while I slept.

The results for my board games motivation profile are high conflict, relaxed, grounded, and gregarious. I tend to just play board games with loved ones, even if they don’t enjoy the same games as I do. While not a board game, Munchkin is one of my newer favorite games, but it tends to just have appeal in my circle of geek friends. Which is fine, I always enjoy social support (Thomas, Parsons, & Whitcombe, 2019).

References

  • Thomas, L. J., Parsons, M., & Whitcombe, D. (2019). Assessment in Smart Learning Environments: Psychological factors affecting perceived learning. Computers in Human Behavior, 95, 197-207. doi:10.1016/j.chb.2018.11.037